D&D Group Jylland

Group Jylland

We are currently a group of 6 people dedicated to D&D. The majority of the members have a huge experience and a track record for more than 20+ years in playing various RPG systems, though D&D has been the primare prefered system. Four of the members has played RPG since the 1980's where the Red D&D Basic set was released for sale in Europe.

All members are 35+ years old and we are all are located in Eastern part of Jutland.

We play bi-weekly on Thursday evenings.

The "Orc cave", which serve as our gaming room is located just 13 km North of Central Aarhus.

About the Characters

Dungeon Master & Site Owner »

A. Smed

Picture says it all - No further explanation required.....

So it began.......

Caius Moonwhisper is going all in in the search for his parents murderers, Rovan One eye and his band of killers. Therefore he has asked for help from friends and allies around the area of Amn.

Only the dwarves of the Kazzarak clan agreed to send "a very special and talented cleric of Moradin".

But Caius is a man on a mission and he keeps searching for adventurers who seeks fame and fortune. It so happens that one day as he takes a walk in downtown Baldurs gate he is pickpocketed by a young male. Caius, a holy man is just about to seek justice on the young man and turn him over to the cityguard, when a shreved plan forms in his head. He offers the young man an oppurtunity to make amends. To catch a rogue you need a rogue, and that was one offer the young "lender" could not reject, a partnership between Caius and Quilin Quickfinger had seen the day.

Later one day, one of Caius' contacts could bring news of a travelling circus with a great variety of artists, young adventurers with great skills. Caius took contact as he had an idea that his party needed as much divercity as possible but also someone a little inqocnito around town and so, he thought he had developed a perfect party to find his parents murderers. He had to pay a lot of money, almost all he had left, to pay the circus for loosing some of their talented artists, the munk who breaks bricks with his bare hands and the great illusionist.

But Caius cared little for money, he only saw revenge, anf he was sure that he had found the right constellation of heroes to fight his war.

Oh yeah, an adventure was about to start for Caius's bastards, but what kind, nobody expected what was about to happen, least of all the dwarf as he was never invited to the party gathering, he was politely asked to stay outside town to take care of his donkey, Boe......

.... and thus was the MOONWHISPERS group was formed. By the unlikely companionship of a Half-Elf Paladin, a Mountain Dwarf joined by a Noble Rogue. Merging with two companions from a travelling Circus: A Monk and an Illusionist. All embarked on Caius mission to revenge and kill Rovan One Eye. Or at least find a meaning in the Chaos and in their own lives as well...

However the Short term needs often sets a long term vision aside. So the first task for the Moonwhispers was to make a earn for the living.

Luckily with the charismatic appreance and diplomatic tongue of Caius, the Moonwhispers manage to get hired by the merchant  shop “Sorcerous Sundries” in Baldurs Gate, which is owned by the Mage Rivalen Blackhand. The shop specializes in arcane supplies, potions, scrolls and even magic items.

The characters was hired together with a Human wizard named Roland, his smaller beautiful sister the human female rogue Enna and a proud and stubborn Human Knight Ulfgar Silversword. Relatively fast Caius took the opportunity to formally onboard the three in the Moonwhispers group.

Now all eight currently as hired mercenaries to ensure the safety of the trade caravan travelling along Uldoon trail going to Berdusk. The Sorcerous Sundries company always use the Uldoon trail to avoid the northern trail through the Fields of the Dead, which they believe is more risky as they pass The Troll Claws.

The adventure starts on the caravan travelling along Uldoon trail under the leadership of Rivalen Blackhands shop manager - the human mage Gilligunn

- watching out for the sorroundings but also passing time by talking in order to get to know the three newest additions to the team better…………..


Name: Gruff Vohnkar Grimcleaver

Character: Male Mountaindwarf, Cleric/Fighter of Moradin

Background: Acolyte - customised

Alignment: Lawful-Good

Faction: Unknown

Deity: Moradin

Game: D&D 5.0 The Black Orb - Revenge of the Lord of Bones

Player: Regin Glob

It was a very late night in the "Bellow inn" deep in the cloud peaks mountain range.

Morgran Grimcleaver wealthy butcher of the Kazzarek clan and strong follower of Moradin, had had a fair amount of too much, dwarven strong-ale.

He was the last guest and the barkeeper politely asked him to leave.

As he left "Bellow inn" he  felt sad and lonely. That was when he "got lucky". A woman, of some sort, he couldn't care less, made moves on him, and he decided to go with the flow and invited jer home.

When he sobered up the next day he realised that he had shared a night with a Mongrel woman. He threw her out on the doorstep hoping that none had seen his "mistake". But in Clan Kazzarak nothing goes unnoticed and this was no exception. The other clan members took distance to Morgran, as they had problems accepting his lack of control.

A few months passed as the mongrel woman shoved up on Morgrans doorstep, pregnant.

That was way more than the dwarf could handle, the embarrassment was to much. He realised how he had disgraced his name and the clan and he ended his days hanging from a rope by his own hands.

The mongrel woman "Immer" lived in the streets and the outskirts of clan Kazzaraks stronghold, not accepted by the dwarves who felt ashamed of what a clan member had done, so they put out food for her when they thought nobody was watching.

She gave birth to a strong dwarven boy with some Mongrel traits. The boy was born without a tongue and had no language, the only thing he really said was something that sounded like Gruff, so thats what She called him, Gruff Grimcleaver after his dad. The boy also lacked the lower part of his right leg, from the knee and down.

Immer had no high standards for living, she digged through other peoples trash, she hardly never washed and she wore the same set of clothes, always. She was a mess and so was Gruff. Noone wanted to be close to the pair, they actually had the ability to shun others.

Still they were allowed in Clan Kazzarak due to Gruffs family bond.

Immer and Gruff lived together for 40 years until one day, Immer slipped into a tube where she was searching for food and other goodies. She fell and broke her neck.

Now Gruff was alone.

The dwarves still felt they had a responsibility for the Mongrel dwarf and especially the church of Moradin felt a need to help the boy as Morgran Grimcleaver was a great benefactor to the church. But it was not an easy thing to adopt Gruff. He had no standards at all, he was smelly and disgusting and the other acolytes denied to work with him. The priests tried to see if they could make a butcher out of him, like his father, but except for a fantastic flair with the cleaver, he was almost closing down the buthershop as nobody wanted to get near as long as Gruff and his low hygiene standards was there.

The priests were desperat, and high priest Kargaz asked Moradin for advice.

His God answered that he had no time for petty problems like that. But High priest Kargaz kept praying and praying and finally Moradin answered "I will let Gruff Grimcleaver become one of my priests and he shall be as able as any priest even though he lacks the ability of speak, teach him what you can and send him out in the world to find a holy relic of mine, tell him he can't return without one". High priest Kargaz thanked his God for listening and helping and asked how the could repay his help , and the god answered "I will let you understand that it has consequences to disturb your God like that". It is said that bed linen in the church of Moradin in clan Kazzarak smelled forever as bad as Gruff, no matter how much it was washed or renewed.

The priests prepared Gruff for his mission, making him a wooden leg with a metal piece as foot so he can fight with it, they gave him extra cleavers and a shield, armor and a holy symbol that they welded into the shield crest and finally they made him a book with doctrines so that he would always remember rights and wrongs if he got lost.

The last thing he got before heading out on his mission was a donkey, named Boe. Then he left Kazzarak.

Gruff Stinking odor

Gruff create a 5-foot-radius sphere of, nauseating

smell centred on himself. The odor spreads around corners.

Each creature that is completely within the 5 feet radius (i.e. tiny, small or medium creatures) , must at the start of its turn make a DC 13 Constitution saving throw against the foul smell. On a failed save, the creature has disadvantage on ability checks and attacks for the rest of the turn and as long as it remains within the radius. Creatures that don't need to breathe or do not have a smell automatically succeed on this saving throw.

A moderate wind (at least 10 miles per hour) or strong wind (at least 20 miles per hour) negates this effect

Gruff is immune to the effect.

Wooden Peg Leg

Gruff can use a bonus action to make an extra kick attack using STR modifier. On a successful hit target takes 1d6 in bludgeoning damage.

Walking speed is reduced to 20 feet

Disadvantage vs. checks and saves on getting prone

Disadvantage on stealth checks

Name: Karsus Thantul

Character: Male Human, Wizard Extraordinaire

Background: Entertainer

Alignment: Chaotic-Good

Faction: Unknown

Deity: Leira

Game: D&D 5.0 The Black Orb - Revenge of the Lord of Bones

Player: Peter Vand Brandt

Karsus Thantul grew up in a travelling circus, owned by his parents. His father Thelamount was the impressarior and his mother was the famous illusionist Elvina the Magnificent.

So Karsus’ grew up, all over the sword coast, as the circus travelled from town to town. Karsus helped his mother with her act, and she soon discovered that Karsus had talent for magic, so she learned him the basics of magic. He got his own little show in the circus, and was called Karsus Wizard Extraordinaire. Karsus loved the circus, loved travelling the Sword Coast.

Elvina wanted the best for her son, and knew that in Baldur’s Gate lived her uncle, who was a better magician than her self, and she urged karsus to go to Baldur Gate and learn from him. Karsus wanted to learn more magic, but didn’t want to live in an old tower, he wasn’t finished seeing Faerun. But he said yes to his mother and left for Baldurs Gate, hoping that some the friends he had meet when travelling with the circus, would be there, so he could go adventuring with them, instead of living with her uncle.

Name: Bouw Landers Daihl

Character: Male Human Monk - Way of the open hand


Alignment: Lawful-Good

Faction: Unknown

Deity: Lathander

Game: D&D 5.0 The Black Orb - Revenge of the Lord of Bones

Player: Christian Stenz

Bouw grew up in a small monastery in the countryside of the Moonshae Isles. He was left at the monestary when his mother died from sickness. His father was a sailor - half night stand.

He was raised by the monks in the monestary and trained in the way of the open hand.

Bouw turned out to be a very talented martial artist. He gained great respect in the monestary and became a leading figure there.

Turning 40, to complete his understanding of the world and himself he went walkabout, to explore the world and gain further insight. First he travelled the Moonshae Isles, then he became a sailor to reach the rest of Faerun.

While traveling the Sword Cost, he meets a traveling circus whith some very sympathetic people and travels for while with them, which leads him to Baldurs Gate...

Name: Quilin Quickfinger

Character: Male Human (variant) Rogue

Background: Charlatan

Alignment: Chaotic-Neutral

Faction: Unknown

Deity: Mask

Game: D&D 5.0 The Black Orb - Revenge of the Lord of Bones

Player: Rene Thomsen

Quilin Quickfinger - sometimes referred to as just Quilin and at other times as Sir Quilin was born in ... well nobody really knows. His beautiful infant body was found outside an inn in Waterdeep. He was wrapped in fine silk and his noble background was clear from the signet ring surrounding his little baby finger. Despite his obvious noble backgound, he was raised as the inn-keepers son, helping out in the inn carrying out trash while not washing dishes. His new family was poor so his father-in-law  rented hime out to the local thieves guild to help them out with minor tasks. Over the years he became better and better at "borrowing" items from wealthy (or not so wealthy) citizens and he learned how to walk in the shades and disarm traps (among other things). At some point he had a "minor" dispute with the leader of the guild, so he had to relocate to another area in Faerûn - and there was no time to decide which town or city as long as he quickly departed. Saying farewell to the inn keeper and Waterdeep he left of towards Baldurs Gate where he hoped he could find out more about his noble background since the signet ring from his childhood had a crescent moon symbol engraved. Another reason for choosing Baldur's Gate is also to hopefully meet up with members of the so-called "Shadow Thieves" guild. Perhaps they are looking for new members to help them out...

Name: Sir Conrad Strongarm

Character: Male Human Paladin of Tempus

Background: Soldier (Officer)

Alignment: Lawful Neutral

Faction: Order of the Gaunlet

Deity: Tempus

Game: D&D 5.0 The Black Orb - Revenge of the Lord of Bones

Player: Steffan H. Olesen

Sir Conrad Strongarm has been a professional soldier since childhood.


He has led troops and fought wars under different banners. 


Yet he craved for something more and felt he could do more out on his own. He then joined Order of the Gauntlet and has been a dedicated member ever since.


He has now been sent out by the Order of the Gauntlet to look into what causes the problems in Western Heartland and seek this villian called Dargoth Undeadbringer and information about the Orb.

He is joined by his fellow faction member and loyal ally Jeffry "the just". Jeffry is a veteran fighter also dedicated to Tempus, which has been transformed from an undiciplinary mercenary into a loyal soldier in Order of the Gaunlet.


Name: Ulfgar Silversword

Character: Male Human Knight Paladin of Tyr

Background: Knight

Alignment: Unknown

Faction: Unknown

Deity: Tyr

Game: D&D 5.0 The Black Orb - Revenge of the Lord of Bones

Player: DM (NPC)

Name: Roland Aelar - Brother to Enna Aelar

Character: Male Human Wizard

Background: Unkown

Alignment: Unknown

Faction: Unknown

Deity: Unknown

Game: D&D 5.0 The Black Orb - Revenge of the Lord of Bones

Player: DM (NPC)

Name: Enna Aelar - Sister to Roland Aelar

Character: Female Human Rogue

Background: Unkown

Alignment: Unknown

Faction: Unknown

Deity: Unknown

Game: D&D 5.0 The Black Orb - Revenge of the Lord of Bones

Player: DM (NPC)

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