Buried & Retired Characters

 

We Here you can find former Characters played by the members. They are either Buried due to unfortunate fates, stroke of unluck or just retired characters after reaching the Characters goals or by reaching Epic level 20

Name: Thock

Character: Large, Male Half-Orc, Fighter / Warhulk

Faction: Member of outsiders of Phlaan

Game: D&D 3.5

Player: Peter Brandt Vand

 

 

Retired as Level 9

 

Thock was raised in the streets of Phlaan. His mother was raped by an Orc, his mother made her life as a servant in a tavern, and they lived in a small room they rented. One day Thock’s mother got sick and they didn’t have money for a cleric, so Thock’s mother died from the sickness. The landlord kicked Thock out, so it was the streets for Thock.

Thock used the only way he knew to survive strength, so he bullied the others street Child in to giving him food, so he could survive. Thock didn’t enjoy that but survival was the only think he could think of at that time.

Years passed and Thock got older, one day his Luck changed, he was strolling down the streets when a closed carriage with a horse was galoping towards him, with out thinking, which is easy for Thock, he grasped the reins and used him big strength to stop the carriage. It turned out that it was one of the masters from a fighting school in town. He took Thock in and let him live at the school and train with the others. Finally Thock had found some meaning in life, finally something to use his big strength to.

The next couple of years was good and Thock was tolerated at the school, until the accident. Thock was doing an exercise with the other boys, and he didn't mean to hit so hard, but the swing had full momentum and the other young man was hurt bad. It turned out to the son off a sponsor for the school and he got mad, because his son was hurt.

The Master had to let Thock leave or he would lose his sponsorship. He talked with Thock and gave him some equipment and money so h could survive. He told Thock to find some adventurers and see the world, train his skills as a fighter, always help the down trodden, and then come back and show him what Thock had learned.

So now Thock is looking for some adventurers that can help see the world, and be a better fighter and help where he can.

 

He became permanently enlarged and is now more resembling a half-ogre in appearance. If it was this who lead him to take up the training as War-Hulk is unknown.

Name: Kimberly

Character: Female Gnome Wizard

Faction: Member of outsiders of Phlaan

Game: D&D 3.5

Player: Regin Glob

Retired as Level 9

 

Kimberley is an attractive whispergnome from Hillsfar. But her attractiveness is most likely only a first hand impression as she has a habbit of sweeping peoples feet away under them with her rude tongue and bad manners. As attractive her looks are so unattractive is her behaviour that she has great difficulties finding friends and acquaintancees.

How she has become so unloveable is a good question as she is not aware of her own bad mannerism, she is not the reflecting kind of girl, she sees her lack of friendships more as :”all the other people are wrong and not worth spending time on”.

Looking from the outside there seems to be a red thread through her life, that she has worked in maleoriented communities with rowdish and undisciplined languageuse. She has worked as the ”Verminator” in different dwarfmines, slaying rats and spiders and an occasional looter, where noone cared for good or bad behaviour.

Her last job was in a goldmine in the mountains near Bliss, but as the mine dried out she was fired and since then she has been drifting around only having shortterm jobs.

One day, Kimberley found herself as the rescuer of a young human named Lorach, he was hired to take care of a caravan when they were ambushed by goblins. Kimberley watched as the goblins slayed merchants and guards, her eyes fell on a young man being stuck below his dying horse, as he tried his best to rid himself of the weight of the horse he caught the attention of a goblinguard. The goblin saw an opportunity for an easy target and rushed towards the defenceless human. That was too much for Kimberley who mumbled a spell and the magic missile flew and made maximum impact and slayed the goblin. Kimberley took the chance and neared the man and helped him free himself and they took of into the woods before the other goblins, whom was busy looting the caravan, saw them. A friendship was on the upstart.

 

 

Name: Slaathan Darss

Character: Male, Lizard Man, Dragon Shaman

Faction: Member of outsiders of Phlaan

Game: D&D 3.5

Player: Rene thomsen

Retired as level 9

 

Slaathan was born at one of the mountains belonging to the Spine of the World in Northern Faerûn. The mountain lies south of Icewind Dale and the northern icecaps. In addition to the cold harsh nature, the region is also filled with foul creatures, such as ogres and orcs, ... and nice warmy Lizardfolks that organizes themselves in small savage societies called clans.

 

Slaathan belonged to one of these proud clans that lived in underwater air-filled mountain caves. The clan worshipped the Silver dragon Turac (Turac meaning cold, frozen, and Ice-North) - ruler of the mountain region that was believed to be located in a lair in the same region as the clan.

 

Unfortunately, clans are sometimes attacked by other not so friendly clans and this also happened to Slaathan's. A hostile Lizardfolk clan almost annihilated the local Lizardfolk people except for little Slaathan. Survival is the utmost concern of lizardfolks and he managed to survive the horrible attack and escape from his enemies by walking through a very narrow mountain passage. The passage led to the main lair of Turac and Slaathan became a servant and true follower of the mighty silver dragon.

 

After many years of loyally serving the dragon and learning more and more of the dragonic way of life, Turac one day told him that he was not the only survivor from the horrible attack many years ago. The dragon asked him to find the other survivors and bring them back home to the dragon lair. Why? Slaathan did not know but the dragon would always know what was best for his tribe! Suddenly, everything went dark around Slaathan and he heard strange draconic whispers. When he woke up he was very far from the dragon's lair - and the Spine of the World mountains. He found himself lying outside the city gates of Phlaan - a town that he had never heard about or wanted to visit beforehand. Perhaps Turac had something to do with this strange way of travelling?

 

Ready to follow the dragon's advice and to prove himself worthy as a fellow Draconian, he is now exploring Phlan in search of a group of adventurers that can help him on his way - both to find survivors of his clan - and to seek revenge for the attack on his fellow clan members.

 

Despite the green scales covering his body, Slaathan is a relatively good-looking man with strong claws, a nice tail, and a passionate bite. Overall, lizardfolk like Slaathhan are stoic and quiet, showing their passion in action and not in words. Slaathan prefers frontal assults complying very well to to his motto 'no beating around the bush - move forward'.

 

 

Name: Glim seebo Zorock Gargins Nornock Garrick

Character: Male, Gnome, Rogue / Warlock

Faction: Member of outsiders of Phlaan

Game: D&D 3.5

Player: Christian Stenz

Retired as level 9

 

"Seebo" is a very young gnome of 28 years, only almost an adult, quite small, 3 feet high weighting 30lb.

He sends his prayers to the lady luck, Tymora.

 

Seebo has green eyes, which change in hue and brightness depending on his mood - from bright red when angry or excited to dull green or blue when bored or disappointed. Imago normally have similarly bright hair color, ranging from vivid red to blond, but Seebo's is pitch black, thereby earning him the nickname "Blackie". Once in a while a child with pitch black hair is born in Seebos family. He has questioned his mother and father about this as he stands out from the other kids, but he has received no real answer, though he feels they do know more than they tell him. "Doublelock" he earned from friends by picking his mothers double-locked treasure chest at an age of only 10. "Finder" he got because he is good at e-hem "finding" stuff...

He has lots of other names too, but Glim, Seebo and Zorock are the ones he most often use.

 

Seebo originate from The Vast, situated southwest of The Moonsea.

His people, the "Imago" (known as chaos gnomes) had lived in a settlement near the Earthfast Mountains. The settlement was breaking up, and the different imago families moving on to new places. Seebos family decided to travel to the city Ravens Bluff, together with a couple of other imago families.

The Imago are very fond of magic - especially arcane magic - and almost everyone can do a magic trick or two.

 

In Ravens Bluff Seebo found questionable new friends, with which he looted travelers and merchants, and burglary. Even though he definitely has talent in these arts, one day bad luck stroke. He and a comrade had broken into a rich mans home, he had heard talk of this guy being a wizard or such, and they wanted to see if they could "find" some interesting items in his house.

They got into the house easy enough, and split up to search the house. Suddenly he heard his comrade scream and the wizard roar, a bright light followed and the smell of burnt hair reached his nose. Seebo had no way of escape, but suddenly found a large glowing ring in the next room. He had heard talk of portals, so he slipped through it to escape the mad wizard.

 

He found himself in a new mansion, where he found a good hiding spot. After waiting some hours he left the house. He decided to try and go back the next night, even though he would risk facing the wizard. When he returned at night though, the house was full of people and he could not get in unseen.

The next night he tried again, and by then the people were gone.

He got into the house quick enough, but when he found the room again the portal was gone.

So, he found himself situated in Phlan, whithout many friends. But, he decided to look at the bright side of things, maybe learn some new tricks in this godforsaken place. He wanted to find new friends and go adventuring!

 

 

Name: Zorion

Character: Male, Lesser Asimar, Cleric of Mystra

Faction: Member of outsiders of Phlaan

Game: D&D 3.5

Player: Christian Steffan olesen

 

Retired as level 9

 

Zorion is a young male around 20 years old. He was born in a small town in Cormyr. His mother died giving birth to him and he was therefore brought up by his father. From the start he had felt different that other peoples in the town and do things other humans in town. When confronting his father with this he was told that he was a descendant of an outsider on his mother’s side. This mixing (as his father called it) between a human and outsider had happened many generations ago. Exactly by which kind of creature was he not sure off, but his mother had always meant it was a Ghaele  because of her (and his) pearly blue opalescent eyes.

Even though his father was a wizard, Zorion wanted to join the monastery to get even more in touch with his deity.

 

In the monastery Zorion learnt the ways of the cleric. To be a good person and to help fight evil where ever it is needed.

 

After many years in the monastery Zorion left as a young man. He now wanted to go out into the world to do the work of his deity, find out more about the celestial ancestor who has made him special. His thoughts of his mother and what he could have learned about his ancestors from her often troubles him.

 

On his travel around the world for answers and serving his deity he now happens to be in Phlan looking for a group of adventurers to help him on his way and which he can help on their path.

 

 

Name: Lorach

Character: Male, Human, Warmage

Faction: Initiate to outsiders of Phlaan

Game: D&D 3.5

Player: Peter Brandt Vand

 

Retired at Level 4

 

Lorach grew up as the third son of small merchant house in Melvaunt, as the last son no one expected him to take over the buisnesss, so Lorach lived the easy life in Melvaunt.

 

He was quite the disappointment to his father, so when Lorach got involved in his third drunken fight, enough was enough. His father sent him to the Warmage College of Taarth Moorda to learn the way of a Warmage, that way he could be used as a guard for the houses caravans and hopefully stay out of trouble.

 

At the college Lorach found his meaning in life, and now he knew what to do with his life. Train as a Warmage, see the world, NOT watch over some stupid goods.

 

When Lorach came back, his father made him work as a guard, but not all went well, when the caravans got attacked, well lets just say that spell didn’t just hit the attackers...

 

On the last trip the caravan was attacked again, and this time Lorach thought his luck had run out, no more spells left and the last big Goblin was coming straight for him, then all of a sudden out of nowhere a magic missile came flying in hitting the goblin and then another and he went down, whio was this savior... A little gnome, not the prettiest of them, and definetly not the most soft spoken, but she saved my butt that day, and boy can she talk about it, in a language that could even make the most drunk sailor bluss. Kimberly was her name and she helped me get the caravan back to Melvaunt. She told she was looking for work in the mines near Bliss, but i got the impression that it was not what she really wanted.

 

Father was upset again, and told me to help find the heir to the house Bruill, so he could get in their favor, and earn some prestige and wealth in Melvaunt. I really didn’t care, but could see that i better do what he said...

 

So i thought, that i needed some help and who better to back me up than Kimberly, so i went and asked if she would join me and this adventure, so i could pay back for her help, by geting her out of the mines and we could se the world together, maybe the world ain’t ready for us, but then who is. I like to call us beauty and the beast, but on the way to the orc ruins we have learned to live and appreciate each other, and if we end up in a tight spot, i know Kimberly will help me and i help her.

 

Now we are off on an adventure and no one knows where it will end.

 

Name: Sargas Al Zahr "The Natural"

Character: Male, Gnome, Sorcerer

Faction: Member of outsiders of Phlaan

Game: D&D 3.5

Player: Regin Glob

 

Died at Level 3

 

Sargas Al Zahr is a young (in gnome years), good looking, shy but eloquent male. With a dark tan showing from his southern heritage, growing up among the Sandpeople in the Calim desert…

 

Sargas is still a young Gnome of only 48 years; he is small even for a gnome as he reaches only 3” 10´ or something like a 1, 10 meter in human standards weighing in at only 56 pounds.

 

When things sometimes get difficult, Sargas has used his childish looks to get out of trouble. In situations he has disguised himself as a human boy from his village to obscure the fact that he was around when “things happened” in the village. Saving him on occasions but also making him unpopular amongst the other boys. But his charms and well spoken words has restored their confidence in him and it seems that he has a special ability to get out of trouble and get away with it.

 

Sargas is a proud boy, proud of his wits, his looks (from his mothers side) and his charms and intellect (from his father), but also well aware of his flaws, his frail body structure and his incompetence to defend himself physically! As a boy he was an outsider, a Gnome in a human society, he used to spend days and night reading books about foreign countries, history, heroes and magic. Never got the hang of playing gladiators with the other human boys. He was a silent nature, drifting around in the woods and sand dunes selecting herbs, plants and small animals with his dad to create different concoctions for healing, poisons and spell components, he was even an outsider to other Gnomes, but as gnomes are pretty easy going they seldom takes much notice of others “special” lifestyles.

 

When Sargas once in a while leaves the nice comfort of home he often seeks out the big guys to get along with, that way they compensate for his small size and skinny arms and others are less reluctant to bully a small gnome when his ally is the brute of the town, and then brutes are often a little easier to manipulate than others and they also make great cover!

 

The Al Zahr family spends their whole life trying to live their lives as humans, it was very important for his father to be accepted; therefore they changed their names from the normal extremely unpronounceable names of gnomes to a short ordinary human name. Mikel Al Zahr still put a little gnomish humor in their new-taken name when he took their last name after his greatest hobby, Gambling. Al Zahr simply means gambling for the southerners of Faerun. Sargas was taught some of the cheap tricks from his dad in “how to succeed in gambling” but until now he has not shown great interest in that side of his father’s life.

 

Died in a spell fumble releasing the wrath of a Fireball spell killing himself outright

 

Name: Silwen Lantaraana

Character: Female, Elf, Druid

Faction: Warriors of Wheloon

Game: D&D 3.5

Player: Christian Stenz

 

Retired as Level 20

 

Silwen is a young elven druid of only 120 years. She has green eyes and silver white hair.

She loves her animal companion, and calls them sweet names like “doggy” or “kittie” even though e.g. the latter is a 130 pound cheetah! She enjoys the company of others but is also happy by herself enjoying the company of her animals.

 

Being a rather fragile elf, she focuses her powers on spell casting and summoning of various animals. Her ability to shift shape is mostly used for scouting and problem solving. She is alert and focused on her surroundings, and makes a good scout. She believes in the natural balance of things and actively tries to preserve it. She loves battle and exploring, and appreciates encountering new environments and creatures. She loves the outdoors and especially the forests, dungeons aren’t her cup of tea, but she does enjoy wiping them for unnatural beings.

 

She is an easy going, care free girl, looking for adventures, and trying to learn experience in order to become more powerful. One of her long term goals is to reclaim the forest she grew up in, which has been taken over by raiding orcs. Then she could re-establish and protect her elven community there.

 

Her deity is Selune, the moon goddess, protector of wanderers and female spell casters among others, who she worships privately. Her chosen adult name is heavily inspired by Selune, meaning “Shining Maiden of the Setting Moon”.

 

Famous for when Silwen Draw a Card from Deck of Many Things which changed her alignment to Evil and she started on a mission to slay the Whole party. she almost succeded in whiping the Whole party out with a combination of spells and numerous summoned beasts

 

 

Name: Zulkin Wandblade

Character: Male, Elf, Wizard

Faction: Warriors of Wheloon

Game: D&D 3.5

Player: Rene Thomsen

 

Retired as Level 20 as a famous wizard living in a Tower in Waterdeep

 

Zulkin Wandblade is a mature elven wizard, 127 years old. He is wearing a typical wizard outfit - a black cloak for a rainy day and a staff to easen the burden of violent encounters. He was raised by his father on a local wizard school near the town of Nimlith located on the elven island of Evermeet. He rarely talks about his childhood though so this will be the last information about his upbringing.

Zulkin has strong opinions regarding the proper handling of magic and abhor the use of magic for entertainment or villainous errands. He advocates the use for magic only in life-threatening situations and not for public entertainment. Zulkin is primarily focusing on mastering combat magic and considers it a great honor to ensure the survival of the group in dangerous situations.

By the nature of his profession, Zulkin is an invidualist who follows his own heart (and opportunities to expand his magical knowledge and abilities arising therefrom). However, he also finds comfort among the other adventurers and enjoys exploring unknown territories together with his new friends. Generally, he does not like to take orders unless it is in accordance with his own perception of the situation (which is often the right one).

For now, Zulkin's primary goal is to avenge the murder of his father committed by a Red Wizard of Thay. Throughout history, Elves at Evermeet have had numerous confrontations with the Red Wizards and now it seems that Zulkin will play an active part in this historical struggle.

 

 

 

Name: Strider Kelemborn

Character: Male, Human, Paladin/Ruby Knight Vindicator/Crusader

Faction: Warriors of Wheloon

Game: D&D 3.5

Player: Steffan Olesen

 

Retired as Level 20

 

Born and raised in a monastery of Kelemvor because the parents was killed.

The mother only barely survived until haven given birth.

Trained in the monastery as knight to help the church when in need. And has done so on numerous occasions.

When not doing missions for his church he does adventures for him self. Not only for getting food on the table but even more for getting better equipment and skills, so that he will be even better the next time his church calls for him.

 

Name: Cara Luckwind

Character: Female, Human, Rogue/Cleric/Fortunes Friend

Faction: Warriors of Wheloon

Game: D&D 3.5

Player: Peter Brandt Vand

 

Retired as Level 20 to live her Life as Ruler of a stronghold and Land plot outside Daggerford

 

Cara is a young woman of 21 years, with free and adventurous spirit. Daughter of Duncan the Locksmith and Tara the priest of Tymora. She loves travelling the Realms and lets Tymora’s Luck lead the way. It sometimes gets her in trouble, but somehow also gets her out again.

Her greatest pasion is curious, rare and wonderous items, and one day she wants to open a shop called ”Cara’s Curious Items”, wit the slogan what you want we got it or we will get it for you.

At the moment she is looking for a new group of friends/adventures to travel the Realms with, to new places, experience new sights and hopefully find new fantastic items. Hopefully the travels will also bring her closer to avenging her father.

 

 

With the defeat of Ashardalon, and the near death experience with Orpheus the Demon. Cara felt it was time to pursue her other interests.

 

She said her goodbye and see you again to her fellow Warriors of Wheloon, she then travelled back to Daggerford to set up her dream of a trading company. She used her contacts in High Forest, Waterdeep, Baldurs Gate, her fame and what ever other means was necessery. She was very succesfull and is now running a well established company.

 

This has off course provided her with some wealth, this she is using too make life better in Daggerford, helping the Church of Tymora, and again making/buying her way in to the council of Daggerford.

 

All in all Cara is living a life of wealth, travel and is still trusting in Tymora’s luck to guide her way. Her door is always open, should the others from Warriors of Whellon stop by

 

Name: Orkan Stonerider Thulaga

Character: Male, Goliath in Orc Body, Fighter/Barbarian/Monk/Cleric/Reaping Mauler

Faction: Warriors of Wheloon

Game: D&D 3.5

Player: Regin Glob

 

Retired as Level 20

 

Arkan is a young Goliath, born in the great Mountains that separates the great desert, Anauroch from the rest of the Realms.

 

He often got into fights, barbrawls and street fights and sometimes in the defense of his employer, but always with the same result, the big man as the winner. But his ambitions drove him to leave his guard job and seek new fortunes.

 

Arkan lives a simple life as he was raised by the monks.. Arkan wants to perfectionist his wrestling skills, he dreams of greater magic to help his ambitions, fighting in great arenas, winning the greatest trophies, being the one that the Bards of the Realms will praise in their songs!

 

Recently he has prioritised the Monk's way of living and is cuttently persueing the simple life without any possesions or wealth at all heading toward a wow of poverty with himself.

 

Transformed into living his live in an Orc body and apperance his physical appearance is in constant conflict with the goodness in his soul.

 

 

After the final battle against the Red Wyvern ”Ashardalon” and the rescuing of the unborn souls, Orcan returned to the realms and Waterdeep with his friends, Cara, Silwen, Strider and Zulkin the wizard also known by commoners as the “warriors of Wheloon”.

 

After their return, the celebrations took seven days and seven nights and the heroes were praised by every man and woman with a word to say in Waterdeep and throughout Faerun.

 

After the festivities ended and “normal” returned to the heroes, each of them found that the time of “the warriors of Wheloon” had ended and each of them headed in different directions!

 

 Orcan returned to his work in the church of Ilmater, now as “Saint Orcan” a title that Ilmater himself, bestowed upon him for his tireless fight for the poor people, especially children, of Faerun.

 

Orcan put aside the wandering life, at least for a while, and took charge of the Public kitchen, his churched had fostered in Waterdeep.

 

2 years after the heroes returned, Orcan went south, to keep a promise to an Ilmater cleric in Baldurs Gate. He had promised to restore his church and make it flourish like he had made Ilmaters church in Waterdeep grow. And Orcan did not disappoint his new friend and made, through hard work and a little money he had left from his adventuring days, a great monument for his God!

 

7 years after their final battle, Orcan found himself bored in Waterdeep and it became a normal sight to find a lonely orc surrounded by a shimmering holy light, wandering the countrysides picking up a fight or two against evildoers to local farmers, and rumours are that he has even taken the long trip to Hillsfar to fight in the famous arena´s against monsters and gladiators, surely trying to save some lost souls on his way too!

Name: Grimwald Ironbeard

Character: Male, Dwarf, Fighter/Dwarven Defender

Faction: Dwarves of the Undermountain - Decendent of the Last Dwarf King

Game: D&D 3.5

Player: Steffan Olesen

Retired as Level 12

 

Grimwald Ironbeard is a male Shield dwarf adventurer. He was born in the vicinity of Waterdeep. He started early with weapon training and joined the local militia where he studied the art of fighting even more.

 

Grimwald likes to fight and loves to put some evil monsters to rest. And hopes to become an even better fighter and defender in the future, both with the help of more experience and better equipment.

 

Found out that he was the decendent of the last Dwarven king of the Dwarf Undermountain Clan. Retired to take up the Throne and lead the Dwarf Clan towards a prosporous future

 

 

Name: Gondaral of Tyr

Character: Male, Asimar, Favored Soul

Faction: Warriors of Wheloon

Game: D&D 3.5

Player: Peter Brandt Vand

Died as Level 13

 

Gondaral is a young man of 22 years, who follows the way of Tyr, the great lord of battles. Gondaral grew up in Malorens Rest in the shrine of Tempus, until the shrine was raised by Zhentarim troops from Darkhold, he still holds a grudge this day toward them, and will do whatever he can to stop their plans.

 

ondaral loves the feel of Tyrs’ favor whenever he casts his spells, especially when his spells helps in battle and helps his friends. He knows that Tyrs’ favours him and he will do all he can to return the favor and help spread the word of Tyr.

 

Gondaral Died in a heroic battle against an Adult White Dragon during a spell fumble resulting in a Critical hit spell fumble with a Flamestrike on himself taking close to a hundred Hit Point in Damage

Name: Stilian Stealth

Character: Male, Human, Fighter/Beguiler/Evoker

Faction: Warriors of Wheloon

Game: D&D 3.5

Player: Regin Glob

Died as Level 9

 

Stilian Stealth is a young male human turning 20 next year. A complicated boy who shines when no one expects it and who has an irritating habit of screwing things up as soon as they are obvious. He gets involved in the encounters and often seeks out the weakest opponents  as “week opponents also has to go down”. He is a “jack of many trades”, he can fight like a warrior, cast spells of confusion and charm and he certainly has a weakness for collecting stuff. There are not many rules that he cannot bend to suit him and his needs. Stilian is a funny guy even though I´m not sure he really wants to be.  He would like to be taken seriously, but somehow always screws up when he has the chance.

 

He is on a search for his true deity, the God that can fill the empty part in his soul, he really would like to believe but he never feels that they are there when he really needs some help (maybe he expects just a little too much).

 

Stilian Stealth enjoys life especially after becoming a part of a group, but he also hates the strains that group matters puts on him. Stilian enjoys beer, bar games and barmaids, he enjoys life

 

Stilian died in the hands of an evil wizard and his Toad flying Mount - releasing his two wands of Fireball directly at him and missing his save

 

Name: Hob of Tymora

Character: Male, Halfling, Fighter/Rogue/Cleric

Faction: Warriors of Wheloon

Game: D&D 3.5

Player: Bjarke Thorsen

Retired as Level 5

 

The Character Hob was played by our former member Bjarke Thorsen - who died tradigcally in a car accident

1. april 2011  37 years old.

May he rest in peace.

Name: Thoar

Character: Male, Half-Elf, Knight

Faction: Adventures of Wintersbane

Game: D&D 3.5

Player: Thomas Greve

 

 

Died as Level 3

 

Thoar died tragically in a steep fall down a deep well inside an old Citadel in a quest to defeat a old mad Druid. The Citadel was located in a rift just south of the Northmost Mountains in Silver Marches.

Name: Karosh Kroul

Character: Male Half-Orc, Fighter

Background: Soldier

Faction: Secret

Game: D&D 5.0

Player: Christian Stenz

Retired as Level 4

 

Karosh Kroul retired after finding his long lost sister Tawar kroul in the Upper Underdark trade city of Mantol-Derith. Karosh helped the Deep Gnomes of Silver Marches reclaiming the Underdark Gnome City of Blingdenstone and find the rightfull Heir to the Gnome Kingdom. Karosh lives today in Silverymoon helping his sister running the Ale-House.

Name: Perian Hilltopple

Character: Male Halfling, Ranger

Background: Outlander

Faction: Secret

Game: D&D 5.0

Player: Peter Brandt Vand

Died as Level 7

 

Perian Hilltopple died during the great campaign against the Cult of dragon in " The Hoard of The dragon queen". When the Group found themselves high above the ground in a Cloud Giants flying Skyreach Castle batteling two Red wizards of Thay, Rezmir the Half-Black Dragon , numerous Cultists and two Stone Giants. Perian Fought bravely to the end trying to save his Fellow Halfling Friend Paenis. But the resistance turned out to be to Fierce and Perian died to numerous hits from a stone Giants Great Club but only after almost mortally injuring the Stone Giant

Name: Zo Ra Kulzu (former Paenis Peckarhead)

Character: Male Halfling, Warlock/Rogue

Background: Criminal

Faction: Zhentarim

Game: D&D 5.0 - Rise of Tiamat Campaign

Player: Regin Glob

Died at Level 16 in a Total Party Kill

 

Male halfling Warlock, utility-jack of many trades. Paenis was raised as an orphan, he was left on the doorstep to a Halfling home. He himself is a Halfling but he has some strange unhalfling traits. His skin is reddish and there is also a red glow to his eyes, even his hair is flaming red which is seldom in itself for Halflings. But his mannerism and polite behavior often makes a strong first impression and breaks down most doubters. Paenis is his name, for now. Actually no one knows his real name and he change his name when he finds it suitable, but to the people he travels with he will be Paenis. It is a sport to Paenis to keep track of things. He is a cartographer, he writes down things he meet and sees, and he keeps a sharp notice of his name changing to avoid “mistakes” from one city to another.

Until now this namechanging thing has´nt been noticed by many but as he comes around in the world he expects it to be a challenging part of his carrier to keep track of his namewandering! The real secret to his names are that he chooses them “wisely” meaning that he likes to build them around some kind of swear words as he finds it funny himself but also because he finds it easier to mingle around people as they see him as an innocent/ridiculous nuisance and they spent time to see through his cover before it is too late…

 

Zo Ra Kulzu served his parton a Pit fiend called Kulzu of the first layer of Nine Hells (Avernus). He was also revealed by Brother Ezren (his fellow adventure friend) as the responsible for the theft of a Relic from Lathander Temple in Beregost and the murder of a High Priest in Waterdeep. Zo ra Kulzu was the owner of The Raging Lion Inn in Waterdeep and a rising member of Zhentarim. He was responsible for Zhentarims aquisition of two strongholds in the Sword Coast (one in Serpent Hills and one in Mere of Dead Men)

 

Was member of "Tiamats Bane" a heroic group of adventures which was assigned by The Council of Waterdeep to try to prevent the Cult of Dragon and it leader Severin and their allies in summoning Tiamat from Nine Hells to Faerun through a portal in Well of Dragons. They also took great part in laying out the War strategy for the joint armies of the God side.

 

Unfortunately they failed to defeat Tiamat as they entered Tiamats Temple in Well of Dragons using Wind Walk magic. This magic caused that first 10 rounds in the temple was used to manifest themselves from the uncorporeal Wind Walk form. During this Time Severin wearing the Mask of The Dragon Queen and his ally Rath Modar and the Red Wizards completed the Ritual to Summon Timat. Tiamat entered Faerun in full Strength as a full born Goddess of uncomparable power. Zo Ra Kulzu was slain by revieving numerous dragon Breaths.

Name: Brother Ezren of Lathander

Character: Male Human, Cleric

Background: Acolyte

Faction: Brotherhood of Lathander, "The Song of the Morning" Temple

Game: D&D 5.0 - Rise of Tiamat Campaign

Player: Peter Brandt Vand

Died at Level 16 in a Total Party Kill

 

Brother Ezren is a Cleric of Lathander the Morning Lord dedicated to the Life Domain. Brother Ezren has served and is still a part of the Brotherhood in "The Song of The Morning" - one of the greatest Lathander Temples in the Sword Coast Region.

 

Being a Priest from Lathander Temple in Beregost, Brother Ezren was on a quest to recover a stolen Relic from the Temple. Later he discovered the Relic was stolen by his fellow Adventure Party member Zo Ra Kulzu, who was asked to do this by his Patron a Pit Fiend from first Layer of Nine Hells

 

Was member of "Tiamats Bane" a heroic group of adventures which was assigned by The Council of Waterdeep to try to prevent the Cult of Dragon and it leader Severin and their allies in summoning Tiamat from Nine Hells to Faerun through a portal in Well of Dragons. They also took great part in laying out the War strategy for the joint armies of the God side.

 

Unfortunately they failed to defeat Tiamat as they entered Tiamats Temple in Well of Dragons using Wind Walk magic. This magic caused that first 10 rounds in the temple was used to manifest themselves from the uncorporeal Wind Walk form. During this Time Severin wearing the Mask of The Dragon Queen and his ally Rath Modar and the Red Wizards completed the Ritual to Summon Timat. Tiamat entered Faerun in full Strength as a full born Goddess of uncomparable power. Brother Ezren was slain by revieving numerous dragon Breaths.

Name: Beiro Liadon

Character: Male High Elf, Wizard

Background: Hermit

Faction: The Harpers

Game: D&D 5.0 - Rise of Tiamat Campaign

Player: Rene Thomsen

Died at Level 16 in a Total Party Kill

 

Was member of "Tiamats Bane" a heroic group of adventures which was assigned by The Council of Waterdeep to try to prevent the Cult of Dragon and it leader Severin and their allies in summoning Tiamat from Nine Hells to Faerun through a portal in Well of Dragons. They also took great part in laying out the War strategy for the joint armies of the God side.

 

Unfortunately they failed to defeat Tiamat as they entered Tiamats Temple in Well of Dragons using Wind Walk magic. This magic caused that first 10 rounds in the temple was used to manifest themselves from the uncorporeal Wind Walk form. During this Time Severin wearing the Mask of The Dragon Queen and his ally Rath Modar and the Red Wizards completed the Ritual to Summon Timat. Tiamat entered Faerun in full Strength as a full born Goddess of uncomparable power. Beiro was slain by revieving numerous dragon Breaths.

Name: Darin Dolgirn

Character: Male Mountain Dwarf, Fighter/War Cleric of Torm

Background: Soldier

Faction: Order of the Gauntlet

Game: D&D 5.0 - Rise of Tiamat Campaign

Player: Christian Stenz

Died at Level 16 in a Total Party Kill

 

Was member of "Tiamats Bane" a heroic group of adventures which was assigned by The Council of Waterdeep to try to prevent the Cult of Dragon and it leader Severin and their allies in summoning Tiamat from Nine Hells to Faerun through a portal in Well of Dragons. They also took great part in laying out the War strategy for the joint armies of the God side.

 

Unfortunately they failed to defeat Tiamat as they entered Tiamats Temple in Well of Dragons using Wind Walk magic. This magic caused that first 10 rounds in the temple was used to manifest themselves from the uncorporeal Wind Walk form. During this Time Severin wearing the Mask of The Dragon Queen and his ally Rath Modar and the Red Wizards completed the Ritual to Summon Timat. Tiamat entered Faerun in full Strength as a full born Goddess of uncomparable power.

 

Darin Dolgirn was slain as the last creature standing. In his last Heroic act fighting Tiamat alone he delivered a critical hit to the god and inflicted lot of damage. But the fight was a lost cause and Darin died in the claws of Timat

Name: Hadarai Xiloscient

Character: Male Human, Druid

Background: Bounty Hunter

Faction: The Emerald Enclave

Game: D&D 5.0 - Rise of Tiamat Campaign

Player: Steffan Olesen

Died at Level 16 in a Total Party Kill

 

Was member of "Tiamats Bane" a heroic group of adventures which was assigned by The Council of Waterdeep to try to prevent the Cult of Dragon and it leader Severin and their allies in summoning Tiamat from Nine Hells to Faerun through a portal in Well of Dragons. They also took great part in laying out the War strategy for the joint armies of the God side.

 

Unfortunately they failed to defeat Tiamat as they entered Tiamats Temple in Well of Dragons using Wind Walk magic. This magic caused that first 10 rounds in the temple was used to manifest themselves from the uncorporeal Wind Walk form. During this Time Severin wearing the Mask of The Dragon Queen and his ally Rath Modar and the Red Wizards completed the Ritual to Summon Timat. Tiamat entered Faerun in full Strength as a full born Goddess of uncomparable power. Hadarai was slain by revieving numerous dragon Breaths.

Name: Laucian Stardust

Character: Male Half-Elf, Bard

Background:

Faction: None

Game: D&D 5.0 - The Reign of Tiamat (DM created Campagin extending The Rise of Tiamat campaign)

Player: Steffan Olesen

Retired at Level 17. Retired after Killng the God Tiamat and freeing Faerun from the Tiamats Dragon Lands. Became a known Hero of the Realm

 

Was member of the second "Tiamats Bane II" group A very diverse an uhomongeous but heroic group of adventures which was assigned by The Council of Waterdeep to try to fight Tiamat from Nine Hells in an epic battle in her temple in Well of Dragons. This group succeeded in what the previous "Tiamats Bane" Group failed to achieve.

 

What came to pass with Laucian:

Settled in Waterdeep and created "Stardust Musical College". A music school which was recognized by younger and aspiring Bards who traveled to especially hear the stories and songs of the group "Tiamats Bane II" acomplishments. Specially also to hear the legendary "Hymth of Stardust". A song on how the final battle and Tiamats death process and Laucian Stardust " crucial "role in the fight.

Name: Red Eye" Jim Duggan

Character: Male Human, Tempest Cleric / Fighter

Background:

Faction: None

Game: D&D 5.0 - The Reign of Tiamat (DM created Campagin extending The Rise of Tiamat campaign)

Player: Regin Glob

Retired at Level 17. Retired after Killng the God Tiamat and freeing Faerun from the Tiamats Dragon Lands. Became a known Hero of the Realm

 

Was member of the second "Tiamats Bane II" group A very diverse an uhomongeous but heroic group of adventures which was assigned by The Council of Waterdeep to try to fight Tiamat from Nine Hells in an epic battle in her temple in Well of Dragons. This group succeeded in what the previous "Tiamats Bane" Group failed to achieve.

 

What came to pass with Jim Duggan:

Reportedly returned back to Calisham and The South with his lover Kira. He was last seen riding away on his War elephant out of the south gate in Water Deep. Incidentally, the same night as the outbreak of a major fire on "The Raging Lion Inn". The inn which until then had served as a gathering place for "Tiamats Bane II". The Inn Keeper was found dead in the flames without his head and tescticles. The rumor on the street also said that Kira was going to be with child although Jim and she were not married.

Name: Sir Belkas Shieldheart

Character: Male Half Elf, Paladin

Loyal Henchman: Sir Lester Shieldmaker, Male Half Elf Paladin

Background: Noble of Waterdeep

Faction: None

Game: D&D 5.0 - The Reign of Tiamat (DM created Campagin extending The Rise of Tiamat campaign)

Player: Rene Thomsen

Sir Belkas Retired at Level 17. Lester was killed in the final Battle with Tiamat.

 

Sir Belkas Retired after Killng the God Tiamat and freeing Faerun from the Tiamats Dragon Lands. Became a known Hero of the Realm

 

Was member of the second "Tiamats Bane II" group A very diverse an uhomongeous but heroic group of adventures which was assigned by The Council of Waterdeep to try to fight Tiamat from Nine Hells in an epic battle in her temple in Well of Dragons. This group succeeded in what the previous "Tiamats Bane" Group failed to achieve.

 

What came to pass with Sir Belkas and Sir Lester:

The noble paladin became a welknown citizen of Waterdeep and retreated to his family mansion in Waterdeep. Sir Belkas brought great honor to the Shieldheart family name and his faithful follower Sir Lester was ressurected at a major ceremony in Waterdeep. Sir Lester also got great honor and by Sir Belkas own words: "He had been a key factor in the Group's success". The rumor on the street has it, that Sir Belkas eventually became one of the Secret Lords of Waterdeep.

 

Name: Vargas Tenebris

Character: Male Human, Monk/Assasin

Background: Criminal

Faction: Zhentarim

Game: D&D 5.0 - The Reign of Tiamat (DM created Campagin extending The Rise of Tiamat campaign)

Player: Peter Brandt Vand

Vargas Tenebris Retired at Level 17.

 

Retired after Killng the God Tiamat and freeing Faerun from the Tiamats Dragon Lands. Became a known Hero of the Realm

 

Was member of the second "Tiamats Bane II" group A very diverse an uhomongeous but heroic group of adventures which was assigned by The Council of Waterdeep to try to fight Tiamat from Nine Hells in an epic battle in her temple in Well of Dragons. This group succeeded in what the previous "Tiamats Bane" Group failed to achieve.

 

What came to pass with Vargas Tenebris:

The rightfull owner of the "Raging Lion Inn" in Waterdeep which he also arranged as a secret hideout for Zhentarim organisation. Oddly enough, he chose never to rebuild the inn after the fire and he left Waterdeep shortly after. Suposely only with the clothes he was wearing and with his sword in his hand (A short Sword which was the legendary Relic "Godsbane" from the Time of Troubles who used to contain Cyrics avatar. A sword he used against Tiamat in the final Battle). Before Vargas left, his name had been involved in a series of mysterious deaths in the streets around the inn in the northeastern part of Waterdeep. But it was never investigated and the rumour was regarded as evil tongues, as Vargas was indeed percieved a folk hero. Later, his former group member Sir Belkas stated in public, that he had been concerned for a long time for Vargas state of mind and that he was paranoid and treated his sword he had found in Castle Darkhold as a living companion.

Long time after Vargas name appeared in local stories from Cormyr. Tales of Vargas who claimed that Vargas had taken a significant position in the top of the Zhentarim organization and had become Ruler of Darkhold Keep.

Name: Almus Sumdar

Character: Male Half Elf, Storm Sorcerer

Background:

Faction:

Game: D&D 5.0 - The Reign of Tiamat (DM created Campagin extending The Rise of Tiamat campaign)

Player: Christian Stenz

Almus Sumdar retired at Level 17.

 

Retired after Killng the God Tiamat and freeing Faerun from the Tiamats Dragon Lands. Became a known Hero of the Realm

 

Was member of the second "Tiamats Bane II" group A very diverse an uhomongeous but heroic group of adventures which was assigned by The Council of Waterdeep to try to fight Tiamat from Nine Hells in an epic battle in her temple in Well of Dragons. This group succeeded in what the previous "Tiamats Bane" Group failed to achieve.

 

What came to pass with Almus Sumdar:

Disappeared from Warterdeep. Nobody knows when he really disappeared or where to. His disappearance sparked a major diplomatic crisis between the Dwarves of Mithral Hall and Water Deep officials. This was mainly due to his disappearance in fact coincided with the disappearance of the Crystal Shard from the dwarf king's custody. This was while the Royal dwarf delegation participated in the 10 Council, where Almus was also represented. It was later confirmed that Almus Sumdar in the final battle against Tiamat was the bearer of two legendary unique relics with supreme power: The "Staff of Magi", which the group retrieved from the Librarian from Candlekeep. But also the once lost "Crystal Shard" borrowed by the Dwarf King of Mithral Hall. The latter he at least on one occasion used to create the Crystal Tower and summon both Drow, Duegar and Cave Trolls to serve him.

Several years later his name appeared in connection with a major battle in Northern Silver Marches. Here he was said to be the ultimate General of a major army of orcs, ogres, goblins and giants. All controlled from a tall green crystal tower in the mountains. His army finally confronted a joint Dwarven armyof the North in what became known as "the 50-day Blood Battle". Almus Sumdar was after this stripped from all titles in Waterdeep and named "the evil conquerer" a treat towards the free people. Unfortunately his body was never found among the dead on the battle-ground

Name: Fenbus Kellen Beren Ningel Boddynock Waywocket

Character: Male Forest Gnome, Fighter Eldritch Knight

Background: Criminal

Faction: Unknown

Deity: Tymora

Game: D&D 5.0 Rage of Demons Out of The Abyss campaign

Player: Peter Brandt Vand

Fenbus died at Level 5

 

Fenbus grew in a small gnome village in the forests south of Waterdeep. His parents Fonkin & Ellywick raised Fenbus in a free fashion, letting him make his own experiences in life. Fenbus loved his parents & the village, but was always curious to see more of the world and meet other races, just experience it all. Fenbus' wish came through in an unfortunately fashion, one day when Fenbus was out exploring, he got a little to close to the high road, and was caught by a group of high way robbers & smugglers. They were ready to get rid of him, but Fenbus used his good wits & convinced them, that he could be usefull to them, and they gave him a chance to prove himself. At first he was treated like a prisoner, but when the highway robbers, found out about his natural ability to cast minor illusions, they saw a lot of possibilities. He quickly found his place in the group, and was mostly used as a decoy and later as a smuggler to get the stolen goods into the cities for sale. It was on one of these trips that Fenbus found his hat, his prized possession. Fenbus enjoyed the life as a free spirit, and was happy in camp.

 

One of the robbers was an old man, Filibus, who knew a little magic, and he tought Fenbus some rudimentary things about the Arcane, he became a mentor and Fenbus’ best friend and a father figure for Fenbus. Fenbus was trained as a fighter, in case something went wrong, so he could defend himself, but the arcane keept fascinating him. He promised himself that one day he would learn more.

 

One night the camp was attacked by Drow Elves, they overwhelmed the camp and slaughtered most also Fililbus, and Fenbus swore that if he could get revenge, he would take it, the rest, like Fenbus was taking down into the Underdark. Worst was that his hat was gone…..

 

In the Underdark Fenbus has teamed up with a group of adventurers who had fallen in the same situation. Fenbus is still looking for a new hat, but most everything is grey, dull in the Underdark there are no colours or much variation. We really need to get back to the surface…..

 

Fenbus has aquired a new sword "Dawnbringer" she is, his new best friend, would still like a new hat, but everything is grey and dark. It needs some light........

 

 

Fenbus was part of the Party imprisioned and trying to escape in the Underdark from Drows and as Things developed also Demons and Demons Lords. He died facing the Demon Lord Zugtmoy in the remote and legendary place of Neverlight Grove. At the time of death his best friend and beloved one was the Sentient and intilligent sword by the name "Dawnbringer"

 

Name: Rhovanor Baequianea "Wilderness blessed by the night"

Character: Male Wood-Elf, Ranger

Background: Outlander

Faction: Unknown

Deity: Rillifane Rallathil

Game: D&D 5.0 Rage against Demons Campaign

Player: Christian Stenz

Rhovandor Died at Level 11

 

Rhovanor Baequianea "Wilderness blessed by the night" Ugliest creature in the Underdark!

 

Rhovanor was found in the forests by a ranger group. The boy was burnt, wounded and almost dead. The rest of the small wood elf community he was part of had been slaughtered by a raiding party. Big old Ben Tree Hudder, the groups leader, saved Rhovanors life, but Rhovanor was scarred and marked for life, and not a nice thing to look apon.

 

The rangers tracked the raiding party and found an entry to the Underdark. Wanting to investigate the unsettling appearance of a raiding party from the Underdark, they wandered the tunnels for some hours but could not find anything.

 

Rhovanor joined the small group of rangers. The group traveled far and about, helping the many villages in the wilderness against threats. Ben educated Rhovanor in the ways of the ranger, and Rhovanor quickly learned the basic stuff. He interest in the Underdark grew, wanting to investigate and possibly punish the killers of his community.

Often he would argue intensely for the group to explore the Underdark, and persue any creature down there that would reach the surface. The hideous appearance of Rhovanor often startled people and he became accustomed with wearing a dark hood at all times. Not many people treated him kindly at first sight, but his groups services were always welcomed. The few encounters with elven societies never made him fell welcome or at home, and he prefered the small ranger group he was part of.

They named him Rhovanor Baequianea "Wilderness blessed by the night" at a small ceremony. Wilderness for the ranger life he persued, and blessed by the night for his unfortunate origin, his interests in the Underdark, his dark mood at times, but also as a private joke for the blessing of concealment the night would give him. A joke only accepted in the comfort of the small group, otherwise it would have meant a challenge til death!

 

One day while hunting through the tunnels of the Underdark the group found themselves surprised by a drow patrol. A fierce fight followed, several of his fellows where slain, as well as many drow elves. Rhovanor stood his ground, but suddenly he felt a sting and a burn in his leg, the damn drow elves poison arrows.

 

He woke in a cellar with several other adventurers. They made an escape, but are hunted, searching for a way to the surface.

The many signs of something very wrong in the Underdark deeply concerns him.

Rhovanor never learned much magic, but has recently made contact with a nature spirit, who has become his companion. It helps him and manifests when the need is biggest.

Rhovanor hopes to find some of his lost friends alive in the vast tunnels of the Underdark, but that hope is slowly diminishing.

 

 

Rhovandor was member of the group called "Lords of the Underdark"

He died on an epic mission to save humanity from the invasion of the Demon lords. Rhovandor was known to not have fear of anything. This prowed together with his old friend and Mentor "Ben the Brave", when both died in a challenge with the evil Demon Lord Yeenoghu - the god of gnolls. They fell for the Demons Lords vicerous flail which crushed them both and Yeenoghu's Gnoll pack feasted of Bens body. When the Brother Avery - the Priest in the party - finally got to take care of Rhovandor it was to late.

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